Add timer to spelling bee

This commit is contained in:
lvrossem
2023-03-02 17:11:57 +01:00
parent 359b1db905
commit 0abf2096e8
5 changed files with 226 additions and 35 deletions

View File

@@ -31,36 +31,65 @@ public class SpellingBeeController : MonoBehaviour {
// The input field for testing purposes
public TMP_InputField input;
// Current value of timer in seconds
private float timerValue;
// Timer display
public TMP_Text timerText;
// Amount of seconds user gets per letter of the current word
private int secondsPerLetter = 6;
// Start is called before the first frame update
void Start() {
themeList = ThemeLoader.loadJson();
currentTheme = findThemeByName(PlayerPrefs.GetString("themeName"));
words = currentTheme.words;
SetRandomWord();
addSeconds(currentWord.Length * secondsPerLetter + 1);
}
// Update is called once per frame
void Update() {
if (input.text.Length > 0) {
if (Char.ToUpper(input.text[0]) == Char.ToUpper(currentWord[currentIndex]) && input.text.Length == 1) {
letters[currentIndex].GetComponent<Image>().color = Color.green;
input.text = "";
currentIndex++;
checkChar(input.text[0]);
}
if (currentIndex >= currentWord.Length) {
for (int i = 0; i < currentWord.Length; i++) {
Destroy(letters[i]);
}
timerValue -= Time.deltaTime;
StartCoroutine(Wait());
SetRandomWord();
if (timerValue <= 0.0f)
{
timerValue = 0.0f;
// Handle end of timer
}
int minutes = Mathf.FloorToInt(timerValue / 60.0f);
int seconds = Mathf.FloorToInt(timerValue % 60.0f);
timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
}
void checkChar(char letter) {
if (Char.ToUpper(letter) == Char.ToUpper(currentWord[currentIndex]) && input.text.Length == 1) {
letters[currentIndex].GetComponent<Image>().color = Color.green;
input.text = "";
currentIndex++;
if (currentIndex >= currentWord.Length) {
for (int i = 0; i < currentWord.Length; i++) {
Destroy(letters[i]);
}
StartCoroutine(Wait());
SetRandomWord();
}
}
}
void addSeconds(int seconds) {
timerValue += (float) seconds;
}
Theme findThemeByName(string themeName) {
int themeIndex = 0;
@@ -87,6 +116,7 @@ public class SpellingBeeController : MonoBehaviour {
currentWord = randomWord;
changeSprite(randomWord);
displayWord(randomWord);
addSeconds(currentWord.Length * secondsPerLetter + 1);
}
// Displays the word that needs to be spelled

View File

@@ -28,6 +28,7 @@ public class SpellingBeeThemeSelectionController : MonoBehaviour {
// Then, add the button component to the game object
Button buttonComponent = newButton.AddComponent<Button>();
buttonComponent.onClick.AddListener(() => OnButtonClick(theme.name));
GameObject colorBox = new GameObject("Letter box");
colorBox.transform.SetParent(newButton.transform);
@@ -36,12 +37,11 @@ public class SpellingBeeThemeSelectionController : MonoBehaviour {
background.color = Color.black;
background.sprite = UnityEditor.AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UIMask.psd");
// Set the position of the button game object
// Create the text game object
GameObject textObject = new GameObject("Text - " + theme.name);
textObject.transform.SetParent(newButton.transform);
// Set the position of the button game object
int xPos = (int) (i % 2 == 0 ? canvasWidth * 0.25f : canvasWidth * 0.75f);
int yPos = (1 + i / 2) * 180;
@@ -51,38 +51,18 @@ public class SpellingBeeThemeSelectionController : MonoBehaviour {
Text textComponent = textObject.AddComponent<Text>();
textComponent.alignment = TextAnchor.MiddleCenter;
// Set the text content and font size
textComponent.color = new Color(50, 50, 50);
textComponent.text = theme.name;
textComponent.rectTransform.sizeDelta = new Vector2(buttonWidth, buttonHeight);
// Set the parent of the text game object to the button game object
textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
textComponent.fontSize = 36;
buttonComponent.onClick.AddListener(() => OnButtonClick(theme.name));
// Set the size and position of the text game object
/*
RectTransform textTransform = textObject.GetComponent<RectTransform>();
textTransform.sizeDelta = new Vector2(200, 50);
textTransform.anchoredPosition = Vector2.zero;
// Set the parent of the button game object to the canvas
newButton.transform.SetParent(canvas.transform, false);
*/
}
}
void OnButtonClick(string clickedTheme)
{
Debug.Log("Button " + clickedTheme + " clicked!");
PlayerPrefs.SetString("themeName", clickedTheme);
ChangeSceneOnClick.loadScene("SpellingBee");
}
// Update is called once per frame
void Update()
{
}
}

34
Assets/Scripts/Timer.cs Normal file
View File

@@ -0,0 +1,34 @@
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
private float timerValue;
public Text timerText;
void Start()
{
timerValue = 0.0f;
timerText = GetComponent<Text>();
}
void Update()
{
timerValue -= Time.deltaTime;
if (timerValue <= 0.0f)
{
timerValue = 0.0f;
// Handle end of timer
}
int minutes = Mathf.FloorToInt(timerValue / 60.0f);
int seconds = Mathf.FloorToInt(timerValue % 60.0f);
timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
}
void addSeconds(int seconds) {
timerValue += (float) seconds;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 531e5c20048e1923fa3ed13005bd4a0b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: