Fixed build
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@@ -105,7 +105,8 @@ namespace Mediapipe.Unity.Tutorial
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_inputTexture = new Texture2D(_width, _height, TextureFormat.RGBA32, false);
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_inputTexture = new Texture2D(_width, _height, TextureFormat.RGBA32, false);
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_pixelData = new Color32[_width * _height];
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_pixelData = new Color32[_width * _height];
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_resourceManager = new LocalResourceManager();
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//_resourceManager = new LocalResourceManager();
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_resourceManager = new StreamingAssetsResourceManager();
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yield return _resourceManager.PrepareAssetAsync("pose_detection.bytes");
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yield return _resourceManager.PrepareAssetAsync("pose_detection.bytes");
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yield return _resourceManager.PrepareAssetAsync("pose_landmark_full.bytes");
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yield return _resourceManager.PrepareAssetAsync("pose_landmark_full.bytes");
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yield return _resourceManager.PrepareAssetAsync("face_landmark.bytes");
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yield return _resourceManager.PrepareAssetAsync("face_landmark.bytes");
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