diff --git a/Assets/Courses/Scenes/TemplateCourse.unity b/Assets/Courses/Scenes/TemplateCourse.unity
index 99d60e1..036592f 100644
--- a/Assets/Courses/Scenes/TemplateCourse.unity
+++ b/Assets/Courses/Scenes/TemplateCourse.unity
@@ -501,6 +501,8 @@ MonoBehaviour:
userList: {fileID: 11400000, guid: 072bec636a40f7e4e93b0ac624a3bda2, type: 2}
courselist: {fileID: 11400000, guid: a7ab583094b7897468bbca9243717608, type: 2}
ResultPanel: {fileID: 1383144366}
+ ResultsTitle: {fileID: 822960079}
+ ResultsDecription: {fileID: 100123246}
CoursesButton: {fileID: 839294691}
timeSpent: {fileID: 77614869}
feedback: {fileID: 1714882683}
@@ -1303,6 +1305,7 @@ MonoBehaviour:
modelInfoFile: {fileID: 4900000, guid: fb8b51022bdcd654a9f29c054832a1b5, type: 3}
configAsset: {fileID: 4900000, guid: 6288c43cdca97374782dac1ea87aa029, type: 3}
screen: {fileID: 378145456}
+ screen2: {fileID: 0}
--- !u!4 &883853269
Transform:
m_ObjectHideFlags: 0
diff --git a/Assets/Courses/Scripts/TemplateCourse.cs b/Assets/Courses/Scripts/TemplateCourse.cs
index 62d8453..6e25232 100644
--- a/Assets/Courses/Scripts/TemplateCourse.cs
+++ b/Assets/Courses/Scripts/TemplateCourse.cs
@@ -87,6 +87,16 @@ public class TemplateCourse : MonoBehaviour
///
public GameObject ResultPanel;
+ ///
+ /// Reference to the title on the results panel
+ ///
+ public TMP_Text ResultsTitle;
+
+ ///
+ /// Reference to the description on the results panel
+ ///
+ public TMP_Text ResultsDecription;
+
///
/// Button to go back to courses list
///
@@ -260,6 +270,12 @@ public class TemplateCourse : MonoBehaviour
// Show the "finished" screen
ResultPanel.SetActive(true);
+ // Set the correct title
+ ResultsTitle.text = course.title + " voltooid!";
+
+ // Set the correct description
+ ResultsDecription.text = "Goed gedaan! Je kan nu spelletjes spelen met " + course.title + " om verder te oefenen!";
+
// Set the total time spent UI
TimeSpan time = DateTime.Now - startMoment;
timeSpent.text = time.ToString(@"hh\:mm\:ss");
diff --git a/Assets/Hangman/Scenes/Hangman.unity b/Assets/Hangman/Scenes/Hangman.unity
index 9dda203..9209fad 100644
--- a/Assets/Hangman/Scenes/Hangman.unity
+++ b/Assets/Hangman/Scenes/Hangman.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
+ m_IndirectSpecularColor: {r: 0.44657826, g: 0.49641263, b: 0.57481676, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@@ -3545,6 +3545,7 @@ MonoBehaviour:
wordsText: {fileID: 1704021883}
scoreText: {fileID: 90551462}
minigame: {fileID: 11400000, guid: 165c1d9867275924d9720d409e935f95, type: 2}
+ minigamelist: {fileID: 11400000, guid: 51453f9b41bc72f468ba3e67ab622f8f, type: 2}
userList: {fileID: 11400000, guid: 072bec636a40f7e4e93b0ac624a3bda2, type: 2}
Scoreboard: {fileID: 1007532375}
EntriesGrid: {fileID: 1391137944}
diff --git a/Assets/Hangman/Scripts/HangmanGameController.cs b/Assets/Hangman/Scripts/HangmanGameController.cs
index 364512d..45f9bec 100644
--- a/Assets/Hangman/Scripts/HangmanGameController.cs
+++ b/Assets/Hangman/Scripts/HangmanGameController.cs
@@ -159,6 +159,12 @@ public class HangmanGameController : MonoBehaviour
///
public Minigame minigame;
+ ///
+ /// We keep the minigamelist as well so that the minigame-index doesn't get reset
+ /// DO NOT REMOVE
+ ///
+ public MinigameList minigamelist;
+
///
/// Reference to the user list to access the current user
///
diff --git a/Assets/JustSign/Scenes/Game.unity b/Assets/JustSign/Scenes/Game.unity
index 02cc14e..68180ac 100644
--- a/Assets/JustSign/Scenes/Game.unity
+++ b/Assets/JustSign/Scenes/Game.unity
@@ -5178,6 +5178,7 @@ MonoBehaviour:
feedBack: {fileID: 128049076}
scoreDisplay: {fileID: 1627575593}
minigame: {fileID: 11400000, guid: e726e0b93ea88465db7ee27605deb83f, type: 2}
+ minigamelist: {fileID: 11400000, guid: 51453f9b41bc72f468ba3e67ab622f8f, type: 2}
songList: {fileID: 11400000, guid: 4f0ce70309bb901feb28199a82a7d195, type: 2}
hitZone: {fileID: 2012531007}
symbolPrefab: {fileID: 4639383499500021565, guid: f3117b0203a1342a48a95904347b03c8, type: 3}
diff --git a/Assets/JustSign/Scripts/JustSignController.cs b/Assets/JustSign/Scripts/JustSignController.cs
index 652012d..007aa80 100644
--- a/Assets/JustSign/Scripts/JustSignController.cs
+++ b/Assets/JustSign/Scripts/JustSignController.cs
@@ -41,6 +41,12 @@ public class JustSignController : MonoBehaviour
public Minigame minigame;
///
+ /// We keep the minigamelist as well so that the minigame-index doesn't get reset
+ /// DO NOT REMOVE
+ ///
+ public MinigameList minigamelist;
+
+ ///
/// Reference to the list of available songs
///
public SongList songList;
@@ -50,6 +56,7 @@ public class JustSignController : MonoBehaviour
///
private Song currentSong;
+
///
/// The zone that the player should be hitting with his or her inputs
///
@@ -174,7 +181,7 @@ public class JustSignController : MonoBehaviour
/// Start is called before the first frame update
///
void Start()
- {
+ {
scoreDisplay.text = "Score: " + score.ToString();
currentTheme = minigame.themeList.themes[minigame.themeList.currentThemeIndex];
words.AddRange(currentTheme.learnables);
diff --git a/Assets/SpellingBee/Scenes/Game.unity b/Assets/SpellingBee/Scenes/Game.unity
index e8dd66a..0f7aabc 100644
--- a/Assets/SpellingBee/Scenes/Game.unity
+++ b/Assets/SpellingBee/Scenes/Game.unity
@@ -4555,6 +4555,7 @@ MonoBehaviour:
themeList: {fileID: 11400000, guid: a247e2ce790f0f746a3bc521e6ab7d58, type: 2}
userList: {fileID: 11400000, guid: 072bec636a40f7e4e93b0ac624a3bda2, type: 2}
minigame: {fileID: 11400000, guid: 8a087d241d652634eb4f6352267ea7dc, type: 2}
+ minigamelist: {fileID: 11400000, guid: 51453f9b41bc72f468ba3e67ab622f8f, type: 2}
letterPrefab: {fileID: 4639383499500021565, guid: c3e66e8957864914cb022af914df6a28, type: 3}
letterContainer: {fileID: 1346005056}
wordImage: {fileID: 1338727891}
diff --git a/Assets/SpellingBee/Scripts/GameController.cs b/Assets/SpellingBee/Scripts/GameController.cs
index 76eedca..4ad3d3e 100644
--- a/Assets/SpellingBee/Scripts/GameController.cs
+++ b/Assets/SpellingBee/Scripts/GameController.cs
@@ -90,6 +90,12 @@ public partial class GameController : MonoBehaviour
///
public Minigame minigame;
+ ///
+ /// We keep the minigamelist as well so that the minigame-index doesn't get reset
+ /// DO NOT REMOVE
+ ///
+ public MinigameList minigamelist;
+
///
/// Letter prefab
///